optimization is employed and upgraded with a history mechanism to improve the evaluation of individuals and the tuning process.
The general idea is based on individual evaluations according to played games through several generations and different environments.
We introduce a new history mechanism which uses an auxiliary population containing good individuals. This new mechanism ensures
that good individuals remain within the evolutionary process, even though they died several generations back and later can
be brought back into the evolutionary process. In such a manner the evaluation of individuals is improved and consequently
the whole tuning process.
- Content Type Journal Article
- Pages 1-17
- DOI 10.1007/s00500-010-0593-z
- Authors
- B. Bošković, Faculty of Electrical Engineering and Computer Science, University of Maribor, Smetanova ul. 17, 2000 Maribor, Slovenia
- J. Brest, Faculty of Electrical Engineering and Computer Science, University of Maribor, Smetanova ul. 17, 2000 Maribor, Slovenia
- A. Zamuda, Faculty of Electrical Engineering and Computer Science, University of Maribor, Smetanova ul. 17, 2000 Maribor, Slovenia
- S. Greiner, Faculty of Electrical Engineering and Computer Science, University of Maribor, Smetanova ul. 17, 2000 Maribor, Slovenia
- V. Žumer, Faculty of Electrical Engineering and Computer Science, University of Maribor, Smetanova ul. 17, 2000 Maribor, Slovenia
- Journal Soft Computing – A Fusion of Foundations, Methodologies and Applications
- Online ISSN 1433-7479
- Print ISSN 1432-7643