Evolutionary Computation, Volume 17, Issue 4, Page 455-476, Winter 2009.
Analysis of Diversity-Preserving Mechanisms for Global Exploration*
Evolutionary Computation, Volume 17, Issue 4, Page 455-476, Winter 2009.
The LCS and GBML community stop
Evolutionary Computation, Volume 17, Issue 4, Page 455-476, Winter 2009.
Evolutionary Computation, Volume 17, Issue 4, Page 455-476, Winter 2009.
Evolutionary Computation, Volume 17, Issue 4, Page i-ii, Winter 2009.
Evolutionary Computation, Volume 17, Issue 4, Page i-ii, Winter 2009.
Abstract This article presents results from an evaluation of the collective neuro-evolution (CONE) controller design method. CONE solves
collective behavior tasks, and increases task performance via facilitating emergent behavioral speciali…
After quite a bit of experimenting with different alternatives, Meandre is moving into Scala. Scala is a general purpose programming language designed to express common programming patterns in a concise, elegant, and type-safe way. This is not a radical process, but a gradual one while I am starting to revisit the infrastructure for the next […]
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After quite a bit of experimenting with different alternatives, Meandre is moving into Scala. Scala is a general purpose programming language designed to express common programming patterns in a concise, elegant, and type-safe way. This is not a radical process, but a gradual one while I am starting to revisit the infrastructure for the next major release. Scala also generates code for the JVM making mix and match trivial. I started fuzzing around with Scala back when I started the development of Meandre during the summer of 2007, however I did fall back to Java since that was what most of the people in the group was comfortable with. I was fascinated with Scala fusion of object oriented programming and functional programming. Time went by and the codebase has grown to a point that I cannot stand anymore cutting through the weeds of Java when I have to extend the infrastructure or do bug fixing—not to mention its verbosity even for writing trivial code.
This summer I decided to go on a quest to get me out of the woods. I do not mind relying on the JVM and the large collection of libraries available, but I would also like to get my sanity back. Yes, I tested some of the usual suspects for the JVM (Jython, JRuby, Clojure, and Groovy) but not quite what I wanted. For instance, I wrote most of the Meandre infrastructure services using Jython (much more concise than Java), but still not quite happy to jump on that boat. Clojure is also interesting (functional programming) but it would be hard to justify for the group to move into it since not everybody may feel comfortable with a pure functional language. I also toyed with some not-so-usual ones like Erlang and Haskell, but again, I ended up with no real argument that could justify such a decision.
So, as I started doing back in 2007, I went back to my original idea of using Scala and its mixed object-oriented- and functional-programming- paradigm. To test it seriously, I started developing the distributed execution engine for Meandre in Scala using its Earlang-inspired actors. And, boom, suddenly I found myself spending more time thinking that writing/debugging threaded/networking code . Yes, I regret my 2007 decision instead of running with my original intuition, but better late than never. With a working seed of the distributed engine working and tested (did I mention that scalacheck and specs are really powerful tools for behavior driven development?), I finally decided to start gravitating the Meandre infrastructure development effort from Java to Scala—did I mention that Scala is Martin Odersky’s child? Yes, such a decision has some impact on my colleagues, but I envision that the benefits will eventually weight out the initial resistance and step learning curve. At least, the last two group meetings nobody jumped off the window while presenting the key elements of Scala, and demonstrating how concise and elegant it made the first working seed of the distributed execution engine . We even got in discussions about the benefits of using Scala if it delivered everything I showed. I am lucky to work with such smart guys. If you want to take a peek at the distributed execution engine (a.k.a. Snowfield) at SEASR’s Fisheye.
Oh, one last thing. Are you using Atlassian’s Fisheye? Do you want syntax highlighting for Scala? I tweaked the Java definitions to make it highlight Scala code. Remember to drop the scala.def
file on $FISHEYE_HOME/syntax
directory add an entry on the filename.map to make it highlight anything with extension .scala
.
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Sono disponibili quattro argomenti di tesi relative al design e allo sviluppo di videogiochi presso la Novecento (http://www.novecentogames.com) una start-up del settore videoludico.
Ideazione e sviluppo di un material sytem indipendente dalla piattaforma nel contesto di un Engine 3D dedicato ad applicazioni real-time in ambito videoludico. Le librerie di riferimento sonoPhireEngine, PS3 Sdk, RVL Sdk, Nvidia […]
Sono disponibili quattro argomenti di tesi relative al design e allo sviluppo di videogiochi presso la Novecento (http://www.novecentogames.com) una start-up del settore videoludico.
Gli interessati possono contattare il docente via mail all’indirizzo: lanzi@elet.polimi.it
Abstract The purpose of this paper is to present a strictly mathematical model for interaction networks, to address the question of
steady-state analysis, and to outline an approach for reconstructing models from experimental data. Our expo…
Michael Affenzeller, Stefan Wagner, Stephan Winkler and Andreas Beham: Genetic algorithms and genetic programming modern concepts and practical applications
Content Type Journal ArticlePages 123-125DOI 10.1007/s10710-009-9095-0Authors
Gisele L. Papp…
Michael Affenzeller, Stefan Wagner, Stephan Winkler and Andreas Beham: Genetic algorithms and genetic programming modern concepts and practical applications
Abstract This paper studies the scalability of an Evolutionary Algorithm (EA) whose population is structured by means of a gossiping
protocol and where the evolutionary operators act exclusively within the local neighborhoods. This makes th…
Evolutionary Computation, Volume 17, Issue 3, Page 307-342, Fall 2009.
Evolutionary Computation, Volume 17, Issue 3, Page 307-342, Fall 2009.
Evolutionary Computation, Volume 17, Issue 3, Page 343-377, Fall 2009.
Evolutionary Computation, Volume 17, Issue 3, Page 343-377, Fall 2009.